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Mazes

Discussion in 'Suggestions' started by Jack55123, Feb 22, 2014.

?

What kind of maze should I make?

  1. Glass maze

    11.1%
  2. Maze w/o dead ends (yes that is possible)

    22.2%
  3. Multiple floors

    44.4%
  4. ladder maze

    44.4%
  5. Don't make one, mazes frustrate me!

    11.1%
Multiple votes are allowed.
  1. Jack55123

    Jack55123 Member

    I am a big fan of mazes, and I recently made one on a different server (charly tested it for me, because I knew the path). Aside from our current server maze I would like to make a second maze. Vote on which kind of maze I should make. ;)
  2. Myrmidous

    Myrmidous Server Staff Server Staff

    Next time allow multiple selections, Jack. All of these sound good!
  3. Jack55123

    Jack55123 Member

    fine but only one would be made
  4. Myrmwife

    Myrmwife Server Staff Server Staff

    Myrm is in the process of making one. . . you should trying going through it sometime. . .or as he calls him Bastion Sewer system. . . but again you should try and get through it before you consider making one. . . . Myrm is really good at what he does.
  5. Myrmidous

    Myrmidous Server Staff Server Staff

    Oh now multiple selections are allowed. Figures! Bastion sewers isn't exactly a 100% maze-- we designed it to have a lot of rooms to stumble upon and features to see. While the goal of a normal maze it to get to the end we kind of wanted the Sewers to just be something to explore and get rewarded. Probably not going to turn out that well, though.
  6. ColdMinerX

    ColdMinerX Active Member

    It looks good so far Myrm, but seems like an interesting idea. Is it where you would go throughout a maze and the rooms you stumble upon would give you rewards?
  7. Myrmidous

    Myrmidous Server Staff Server Staff

    You got it. Building puzzles right now to open different sections of the sewers, I think you may have already tested one? Also randomly going through and creating some themed rooms just to make things interesting.
  8. Jack55123

    Jack55123 Member

    Maybe I should have closed the poll in x amount of days because right now it's a tie between a maze with multiple floors, and a ladder maze
  9. BrianK5

    BrianK5 New Member

    I fixed that tie :D
  10. Jack55123

    Jack55123 Member

    Poll closed. The maze shall be. . . *scrolls up to look* a ladder maze I shall make a prototype before I build so I can judge about how well it will work out
  11. ColdMinerX

    ColdMinerX Active Member

    Did nobody want a glass maze? Really? Those are the best.
    I think it would be cool to combine most of these ideas: A multiple floor ladder maze made of glass.
    Bam.
  12. Jack55123

    Jack55123 Member

    why would you combine glass and ladders?
  13. ColdMinerX

    ColdMinerX Active Member

    Multiple ladder sections that lead to the second floor is extra confusion; plus, just because they know the location of the ladder doesnt mean they can get to it. But I see your point.
  14. Myrmidous

    Myrmidous Server Staff Server Staff

    I would put ladders going up (or down) that were completely unreachable. Place a treasure chest beside it also, just to really mess with people.
    ColdMinerX likes this.
  15. Silvershot586

    Silvershot586 Member

    What if you make a completely original maze? You know, something no one has seen before? You could have like sections where the walls change like obsidian to bedrock to black wool to coal block. Each section has a room you need to find and you need to press all the buttons in each room and it will open he exit. Then you have to find the exit. One you get there, PP will be stepped on and they will discontinue the redstone signal openin the door. That way people have to reset if they finish.
  16. Myrmidous

    Myrmidous Server Staff Server Staff

    This is actually the approach we're taking with the Bastion Sewer project. All of the puzzles to get in require some level of thought to open doors, then afterwards are reset by the explorer. Each puzzle opens up a whole section of the Sewers to wander around in, solving all of the puzzles opens the treasure rooms. When all treasures are collected the entire project resets.

    If someone else is doing a build like this I'd recommend not starting at layer 5. Getting the redstone in/through the bedrock and keeping it hidden is a complete beast. >_<

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